Data Art Workshop
with Anthony Arroyo
Date & Time
June 25, 2014, 7pm–10pm
July 2, 2014, 7pm–10pm
July 9, 2014, 7pm–10pm
July 16, 2014, 7pm–10pm
Machine Project
$125 for members
$140 for non-members

Learn how to make artwork out of basic data manipulation in this four-session Data Art class taught by Anthony Arroyo. You’ll learn basic Javascript and use WebGL, which will help you take your preferred data set and turn it into an intriguing and informative piece of procedural art that will work in any browser. You’ll also get an introduction into the world of data science and manipulation.

(For some examples of data art, check out Chrome Experiments, Three Worlds, or click on the wind map above.)

Come to class with an idea of the type of data you’d like to look at (traffic patterns, population, and temperature are just a few possibilities), and we’ll help you find the necessary data, as well as provide you with resources to find your own data in the future.

Participants will need to bring a laptop (Macs preferred) to each session; we’ll download all the necessary software, as well as a free reference book, the first class. You should also double-check to make sure your laptop can handle WebGL (which you can do by visiting this page, or clicking on many of the data art example links above – this is generally not an issue for Macs running a newer OS). Participants should be high school age or older.

Anthony Arroyo is an engineer, musician and bon vivant from Los Angeles. He has worked on (among other things) adaptive learning software, natural language processing, space vehicle manufacturing, computer synthesis and a guilt-free cheesecake recipe. His favorite color is The Future.